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Will Roblox Corporation report Above 35 billion hours engaged in Q3 2026?
36%
Agent
32%
Market Price
+4.0pp
Edge
42%
Confidence
17,692
Volume
4.0c
Spread
128
Days to resolution
11
Markets in event
final rationale
- already resolved?
- Not resolved. Roblox reports Q3 2026 on Oct 29, 2026, and none of the sources show a pre-announcement. The latest official figure is 29B hours in Q2 2026.
- time left
- The number comes out in about 8 days, well before the Feb 27, 2027 close.
- if nothing changes
- Status quo is the recent trend of 35B → 31B → 29B with only DAU-growth guidance. That plus normal seasonality (about +20% Q2 to Q3, as in 2024) lands near 33–35B. A rounded print of exactly 35B resolves No.
- path to no
- The late-September Steal an Egg spike adds little to the 92-day average, and the Russia return and seasonality give +10–18%. Hours print around 32–34B, which fits the bookings guide and Q2-level monetization per hour.
- path to yes
- The third-party data cited by Wedbush and BofA on Oct 8–9 (Q3 hours down 7% YoY, ex-breakout-games up 37%) is accurate on the level. That implies about 36.8B, and Roblox reports 36–37B. The tracker's accuracy against reported hours is unverified, and a gap of about 5% would erase the cushion. The Kalshi anchor is 32% live (bid 27, ask 31, last close 41). It has fallen 30 points in a month even after the bullish broker notes, which suggests traders are discounting the tracker or have newer negative signals. I sit slightly above the mid because the broker data is the only direct Q3 read and it points above the strike.
price vs. prediction
market price
agent forecast at t+0
12 follow-ups
1. Planner Opus 5.5
Tools chosen:
kalshi_direct
kalshi_related
earnings_data
resolution_source
article_search
Planner reasoning
This is a Kalshi Roblox KPI market, so kalshi_direct gives the price anchor, and kalshi_related on the KXRBLX series shows the neighboring strike ladder (other hours thresholds, DAUs, bookings), which implies a full distribution. earnings_data for RBLX gives the earnings date and recent results, since Q3 is reported in late October/early November. resolution_source points at Roblox investor relations, and one targeted article_search pulls Q2 2026 hours engaged and any Q3 guidance.
2. Research 4 web research agents, Sonnet 5.5
summary
RESEARCH DIGEST (built in code: tool summaries and each report's bottom line; the forecasters read the full tool outputs and reports)
Tools
- kalshi_direct: ## This Market's Kalshi Data **Above 35 billion** (KXRBLX-26OCTHOURS-35000000000) - Current price (probability): 32.00% (live; bid 27% / ask 31%) - Last daily close (2026-10-21): 41.00% - 7-day price change: -13.00% - 30-day price change: -30.00% - Average daily volume: 297 contracts - Price range: 6.00% - 74.00% - Data points: 47 days
- resolution_source: already_resolved=unclear; matches_criteria=False; last_updated=2026-10-08 (earnings date announcement); latest Hours data from the Q2 2026 letter, 2026-07-30. Roblox has not yet reported Q3 2026 results. A Business Wire release says it will report after market close on Thursday, October 29, 2026. The most recent reported figure is 29 billion Hours Engaged in Q2 2026 (up 5% YoY), after 31B in Q1 20
- kalshi_related: 0 related markets / summaries. series KXRBLX: 0 markets (skipped 22 no-signal) | keyword 'Roblox hours engaged': no matches | keyword 'Roblox DAU': no matches
- earnings_data: Fetched FMP data for 1 ticker(s).
- article_search: Fetched 13 unique articles across 2 queries (lookback=120d). 'Roblox Q2 2026 hours engaged billion': 8 articles | 'Roblox Q3 2026 hours engaged daily active users guidance': 8 articles
Research loops, bottom lines
- current state: Q3 hours will be reported on 2026-10-29. Hours were 29B in Q2 and management guided only to sequential DAU growth. Clearing 35B needs about a 21% quarter-over-quarter jump, which is large relative to the recent downtrend (35→31→29B). Seasonality plus the Russia return are the main upside drivers.
- base rate: A rise from 29B to above 35B needs about +21% quarter on quarter. That is roughly the normal 2024 Q3 seasonal lift (my estimate), but it comes after three quarters of decline, with 2025's viral games fading and no company hours guidance. The outside view puts Q3 hours most likely around 31–34B, with >35B an upside tail that requires a strong Russia and discovery-algorithm rebound. The Kalshi >35B contract was priced at about 22% in late July (stale).
- yes case: The best YES argument is brokers' third-party tracking (Wedbush and BofA, Oct 8–9) of Q3 hours down only 7% YoY. That implies about 36.8B, above the strike, with a viral-hit mechanism and analysts raising bookings. The risks are that the tracker has an unverified relationship to reported hours, and that a -12% YoY outcome would resolve NO.
- no case: Clearing 35B requires a sequential jump of more than 20% from 29B, after three straight quarterly declines. The only concrete upside is one viral game that peaked in the last two weeks of the quarter and has already decayed. The Q3 bookings guide, read against Q2's per-hour monetization, fits more naturally with 31–33B hours.
tools
| tool | status | time | items | summary |
|---|---|---|---|---|
| kalshi_direct | OK | 0.2s | 1 | ## This Market's Kalshi Data **Above 35 billion** (KXRBLX-26OCTHOURS-35000000000) - Current price (probability): 32.00% (live; bid 27% / ask 31%) - Last daily close (2026-10-21): 41.00% - 7-day price change: -13.00% - 30-day price change: -30.00% - Average daily volume: 297 contracts - Price range: |
| kalshi_related | OK | 4.3s | 0 | 0 related markets / summaries. series KXRBLX: 0 markets (skipped 22 no-signal) | keyword 'Roblox hours engaged': no matches | keyword 'Roblox DAU': no matches |
| earnings_data | OK | 0.3s | 1 | Fetched FMP data for 1 ticker(s). |
| resolution_source | OK | 11.5s | 1 | already_resolved=unclear; matches_criteria=False; last_updated=2026-10-08 (earnings date announcement); latest Hours data from the Q2 2026 letter, 2026-07-30. Roblox has not yet reported Q3 2026 results. A Business Wire release says it will report after market close on Thursday, October 29, 2026. Th |
| article_search | OK | 0.3s | 13 | Fetched 13 unique articles across 2 queries (lookback=120d). 'Roblox Q2 2026 hours engaged billion': 8 articles | 'Roblox Q3 2026 hours engaged daily active users guidance': 8 articles |
web research agents
4/4 ok,
20 searches,
2 page reads
| dimension | status | time | searches | page reads | report |
|---|---|---|---|---|---|
| current state | OK | 24s | 5 | 0 | 4445 chars |
| base rate | OK | 26s | 4 | 2 | 5169 chars |
| yes case | OK | 32s | 5 | 0 | 5252 chars |
| no case | OK | 35s | 6 | 0 | 5449 chars |
report: current state
- [2026-10-29, upcoming] Roblox confirmed it will release Q3 2026 results after the market close on Thursday 2026-10-29. The call is at 4:30pm ET and the webcast is on ir.roblox.com. The release will give the hours-engaged figure that resolves this contract. Options imply a move of about ±16% on the print. https://marketchameleon.com/articles/b/2026/10/9/rblx-october-29-2026-q3-earnings-date-conference-call
- [2026-10-21] As of today the Q3 figure has not been reported. I found no pre-announcement or leak of Q3 hours. Kalshi's page for this series ("Roblox hours engaged in Q3") shows an expiry of Oct 29. https://kalshi.com/markets/kxrblx/roblox-kpi/kxrblx-26octhours
- [2026-07-30] Q2 2026 (the latest reported quarter): hours engaged were "over 29 billion", up 5% YoY. DAUs were 123M, up 10% YoY. Management said DAUs and hours were largely in line with its expectations. Bookings grew 8%, at the low end of guidance. https://www.sec.gov/Archives/edgar/data/0001315098/000162828026051059/ex991-robloxq22026earnin.htm
- [2026-07-30] Hours trajectory in billions, from a secondary compilation: Q2'25 27.4, Q3'25 39.6, Q4'25 35, Q1'26 31, Q2'26 29. Q3 2025 was a viral-game peak. 35B in Q3 2026 would require about 21% sequential growth from Q2. It would still be about 12% below the Q3'25 peak. https://sqmagazine.co.uk/roblox-statistics/
- [2026-04-30] Q1 2026: hours were 31B (+43% YoY) and DAUs were 132M. The December 2025 Russia ban caused a sequential decline in DAUs and hours. Age-check friction slowed new-user acquisition. https://www.sec.gov/Archives/edgar/data/0001315098/000162828026028882/ex991-q12026earningsshar.htm
- [2026-07-30] Management guided to sequential DAU growth in Q3, citing seasonality, the full-quarter return of Russia (reinstated in June) and discovery-algorithm changes. It also said "monetization weakness is likely to continue." It gave no explicit hours guidance. The call summary says management did not identify improving exit trends. https://gloom.sh/stocks/rblx/transcripts/q2-2026
- [2026-07-30] Q3 guidance is bookings of $1.576–1.653B, down 14–18% YoY, and revenue of $1.413–1.490B. The algorithm change (Recommended for You) deliberately favors retention over near-term monetization. Management says it should lift retention and hours over time, but it declined to give timing. https://www.sec.gov/Archives/edgar/data/0001315098/000162828026051059/ex991-robloxq22026earnin.htm
- [2026-07-30] Q2 DAUs and hours missed sell-side estimates (DAUs 123M vs 128.7M expected), and the stock fell sharply on the guide. https://finance.yahoo.com/markets/stocks/articles/roblox-stock-plunges-27-weak-203853775.html
- [2026-07-30] Regional Q2 hours in billions: US/Canada ~6 (+1%), Europe ~6 (−5%), APAC ~10 (+9%), RoW ~8 (+11%). Japan and India hours grew about 60% YoY. https://www.investing.com/news/company-news/roblox-q2-2026-slides-revenue-rises-36-as-bookings-growth-stalls-93CH-4826381
- [2026-10-19] Third-party trackers give no usable read on Q3 hours. The Q2 and Q3 gap is not visible in any official intra-quarter data. An activeplayer.io estimate (updated 2026-10-17) shows October 2026 players down about 25% month over month. That is a modeled figure, not company data, and it falls after Q3 ended. https://activeplayer.io/roblox/
- [2026-10-19] Consensus Q3 revenue is about $1.63B (+19.8% YoY). No consensus for hours was found. A Kalshi-linked Octagon page shows the Q3 hours ladder as of late July. It listed "Above 32 billion" at about 95% on thin volume, but that page is stale. https://www.marketbeat.com/earnings/reports/2026-10-29-roblox-corp-stock/
- [2026-10-09, snapshot ~21 days before the Oct 29 expiry] The Kalshi ladder showed Above 32B at 85%, Above 33B at 80%, Above 34B at about 39% and Above 35B at about 19%. The snippet's strike-to-price pairing is garbled, so treat these figures as approximate and stale. https://kalshi.com/markets/kxrblx/roblox-kpi/kxrblx-26octhours
BOTTOM LINE: Q3 hours will be reported on 2026-10-29. Hours were 29B in Q2 and management guided only to sequential DAU growth. Clearing 35B needs about a 21% quarter-over-quarter jump, which is large relative to the recent downtrend (35→31→29B). Seasonality plus the Russia return are the main upside drivers.
NOT FOUND: Any management hours guidance for Q3. Analyst consensus for Q3 hours. Official intra-quarter engagement data. The current live Kalshi ladder (the rendered page was not read).
report: base rate
- [2026-07-30] Q2 2026 hours engaged were about 29B, up 5% year over year. Roblox said Q2 DAUs and hours were "largely in line" with its expectations. Hitting >35B in Q3 needs about +21% quarter on quarter, from a base that may be a rounded "over 29B". https://www.sec.gov/Archives/edgar/data/0001315098/000162828026051059/ex991-robloxq22026earnin.htm
- [2026-07-30] Guidance: management expects a "sequential increase in DAUs" in Q3, helped by seasonality and recent discovery-algorithm changes. It gave no hours guidance. Q3 bookings are guided down 14–18% year over year, and monetization weakness is expected to persist. Q2 had a "modest benefit" from the June Russia reinstatement, and Q3 will get a fuller quarter of it. https://www.sec.gov/Archives/edgar/data/0001315098/000162828026051059/ex991-robloxq22026earnin.htm
- [2026-07-30] Recent hours trend, in billions: Q2'25 27.4, Q3'25 39.6, Q4'25 35, Q1'26 31, Q2'26 29. That is three straight sequential declines since the viral-game peak. https://sqmagazine.co.uk/roblox-statistics/
- [2025-10-30] Q3 2025 hours were 39.6B, up 91% year over year, and Q2 to Q3 2025 was +44%. That was driven by viral hits (Grow a Garden, Steal a Brainrot) and DAUs up 36% quarter on quarter. https://www.sec.gov/Archives/edgar/data/1315098/000131509825000326/ex991-q32025shareholderl.htm
- [2025-07-31] Q2 2025 hours were 27.4B, up 58% year over year. https://www.sec.gov/Archives/edgar/data/1315098/000131509825000261/rblx-20250630xexhibit991.htm
- [2025-10-30] Seasonal reference class: Q3 2024 hours back-calculate to about 20.7B (39.6B / 1.91). Q2 2024 back-calculates to about 17.3B (27.4B / 1.58). That implies roughly +20% Q2 to Q3 in 2024 (my arithmetic, not a reported figure). A +21% jump this year would be at or above that seasonal norm. It would come in a period of falling hourly engagement and fading 2025 viral games, though a Russia return and the algorithm changes help. Only one clean seasonal data point is confirmed (2025's +44%, which was exceptional). https://www.sec.gov/Archives/edgar/data/1315098/000131509825000326/ex991-q32025shareholderl.htm
- [2026-07-30] Quarter-on-quarter hours changes in the last three reports were Q4'25 –12%, Q1'26 –11% and Q2'26 –6%. The declines are shrinking. A DAU rebound to roughly 130–140M would be needed for hours of 31–33B, assuming hours per DAU hold. This is analyst inference, not a company statement. https://www.investing.com/news/company-news/roblox-q2-2026-slides-bookings-growth-slows-to-8-amid-user-decline-93CH-4826401
- [2026-07-30] Octagon's market snapshot of sibling Kalshi strikes for Q3 2026 hours, taken around the Q2 release (stale, thin volume). Yes prices: >33B 80%, >34B 40%, >35B 22%, >36B 12%, >37B 9%, >40B 8%. Octagon's own model gave >35B at about 62.9%, which looks inconsistent with its other outputs. Octagon rates the market's trust score as "Caution" (62) because of thin liquidity. https://www.octagonai.co/markets/financials/companies/roblox-hours-engaged-in-q3
- [2026-07-30] Octagon cites a pre-Q2 Wall Street estimate of about 33.2B hours for Q2. Actual Q2 was 29B, so the sell-side overestimated hours by roughly 4B. This suggests that consensus hours figures have been unreliable, and that Q3 hours consensus is probably lower now. https://www.octagonai.co/markets/financials/companies/roblox-hours-engaged-in-q3
- [2026-10-21] Q3 results are scheduled for Thursday 2026-10-29 after the close, with the call at 4:30pm ET. That is well inside the question's deadline of 2027-02-27. Analyst Q3 revenue consensus is about $1.63B. I found no published hours consensus. https://www.marketbeat.com/earnings/reports/2026-10-29-roblox-corp-stock/
- [2026-08-05] Sentiment is weak. After Q2 the stock fell more than 20%, full-year guidance was withdrawn, and Q3 is the first guided bookings decline in the company's public history. Management cited "increasing variability" from platform changes. https://www.techtimes.com/articles/323188/20260805/roblox-stock-full-year-guidance-pulled-q2-bookings-hit-first-ever-decline.htm
- [2026-01-01] The 10-Q defines hours as aggregate session length, including some non-active time and a tracking-methodology estimate. Reported figures are rounded to the nearest billion or tenth. A figure of "35 billion" exactly would probably not count as "Above 35B". https://www.sec.gov/Archives/edgar/data/0001315098/000162828026051082/rblx-20260630.htm
BOTTOM LINE: A rise from 29B to above 35B needs about +21% quarter on quarter. That is roughly the normal 2024 Q3 seasonal lift (my estimate), but it comes after three quarters of decline, with 2025's viral games fading and no company hours guidance. The outside view puts Q3 hours most likely around 31–34B, with >35B an upside tail that requires a strong Russia and discovery-algorithm rebound. The Kalshi >35B contract was priced at about 22% in late July (stale).
NOT FOUND: Any sell-side consensus for Q3 2026 hours. Any Q3 hours or DAU datapoint from Sensor Tower or RoMonitor, or from intra-quarter Roblox statements. The confirmed Q2 to Q3 hours seasonality for 2023. The current live price of this contract (deliberately not searched for).
report: yes case
YES means: Roblox's Q3 2026 shareholder letter, due 2026-10-29, reports hours engaged strictly above 35.0 billion.
- [2026-10-08] This is the strongest YES evidence. Wedbush cites third-party data showing Q3 total platform hours down only 7% YoY, against the 16% decline it had modeled. Roblox's Q3 2025 hours were 39.6B, as in the earlier reports. A 7% YoY decline implies about 36.8B, and a 16% decline implies about 33.3B. The implied figure is my arithmetic, not a company number. The 7% figure is above the 35B threshold (a 11.6% YoY decline) by roughly 1.8B. https://www.proactiveinvestors.com/companies/news/1099856/roblox-needs-fresh-viral-hits-to-prove-long-term-growth-wedbush-says-1099856.html
- [2026-10-08] The same note says hours excluding last year's five breakout games grew 37% YoY, up from 20% in Q2. It credits Steal an Egg, which reached peak daily hours comparable to Grow a Garden and Steal a Brainrot in 2025. The mechanism is a new hit replacing the fading 2025 titles. Wedbush raised its Q3 bookings estimate to $1.7B from $1.64B, which is above the company's $1.576–1.653B guide. A bookings beat on a hit-driven engagement surprise points the same way as the hours read. https://www.proactiveinvestors.com/companies/news/1099856/roblox-needs-fresh-viral-hits-to-prove-long-term-growth-wedbush-says-1099856.html
- [2026-10-09] Bank of America independently repeats the same third-party data: hours down 7% YoY against its modeled -16%, and ex-5 games growth of 37%. It expects a Q3 beat. Two brokers citing the same tracker is not independent confirmation of the data itself. https://finance.yahoo.com/markets/stocks/articles/robloxs-hottest-game-already-cooling-133300538.html
- [2026-09 to 2026-10] Wells Fargo says the business has "bottomed" and a positive inflection is underway. BofA says management's updated discovery explanation looks less punitive toward viral hits. Wells Fargo links the algorithm's sophistication to more hits like Steal an Egg. This supports the Q3 hit-driven rebound, though the stocktwits piece is undated beyond "37 days ago". https://stocktwits.com/news-articles/markets/equity/roblox-gains-11-as-bof-a-wedbush-raise-targets-analyst-says-positive-inflection-is-underway/cZtmJeKRBRC
- [2026-10-14] A Q3 industry report (Aream & Co., via Rotrends) has Steal an Egg at 6B visits and a 14.2M peak CCU in the quarter, the top Roblox game by visits. Murder Mystery 2 and +1 Speed Keyboard Escape had 4B visits each. Steal a Brainrot had 3B. A single game with a 14M CCU peak is a large engagement source. https://otakukart.com/robloxs-steal-an-egg-reaches-6-billion-visits-and-14-2-million-peak-concurrent-players/
- [2026-10-16] Late-quarter and post-quarter weekly data show CCUs of 15.2M, up from 14.8M, and Wedbush's DAU proxy at 44.6M. YoY CCU is down 18% and the DAU proxy is down 14%. These weeks are mostly in Q4 and compare against the Oct 2025 Brainrot peak. They do not contradict a strong Q3 average, because the Aug–Sept 2025 comparison base is also high. https://www.proactiveinvestors.com/companies/news/1100250/roblox-engagement-rebounds-slightly-despite-annual-declines-1100250.html
- [2026-10-09] Context for the cooling signal: Steal an Egg fell 9% and then 18% week over week in the last two weeks before the Oct 8 note. That is late September or early October, so mostly outside the quarter's bulk. https://finance.yahoo.com/markets/stocks/articles/robloxs-hottest-game-already-cooling-133300538.html
- [2026-10-09] Yahoo/Simply Wall St says Q3 engagement was "stronger-than-expected" and the stock rose 5.9% on the news. Wedbush's Q4 outlook is "broadly aligned" with the market. A Q3 hours print above 35B would fit the Q3 "surprise" narrative that analysts have already priced in. https://finance.yahoo.com/markets/stocks/articles/roblox-rblx-5-9-viral-130943193.html
- [Context, date of the Q2 hit] In Q2 2026 the company reported hours up 5% YoY. Wedbush's ex-5-games growth for Q2 was 20%. Third-party tracking has been directionally usable, but I did not find a Q2 tracker versus actual hours comparison. https://www.proactiveinvestors.com/companies/news/1099856/roblox-needs-fresh-viral-hits-to-prove-long-term-growth-wedbush-says-1099856.html
Single most likely path to YES: the tracker's -7% YoY hours holds, giving about 36–37B. That requires roughly +25% sequential growth from Q2's 29B, driven by Steal an Egg, a full quarter of Russia, and seasonal strength. Prerequisites:
1. The third-party hours index tracks Roblox's reported hours within about ±5%.
2. The ex-hit games do not decline further.
3. Roblox rounds to 35.x or higher, since exactly 35 would not count as above.
The tracker reading also needs to be right on level, not just on direction.
BOTTOM LINE: The best YES argument is brokers' third-party tracking (Wedbush and BofA, Oct 8–9) of Q3 hours down only 7% YoY. That implies about 36.8B, above the strike, with a viral-hit mechanism and analysts raising bookings. The risks are that the tracker has an unverified relationship to reported hours, and that a -12% YoY outcome would resolve NO.
NOT FOUND: The Q3 hours sell-side consensus. The tracker's methodology or its Q2 accuracy. The full Wedbush and BofA notes. The current Kalshi ladder.
report: no case
YES means: Roblox's Q3 2026 release (scheduled 2026-10-29) shows hours engaged strictly above 35.0 billion.
- [2026-10-21] The Q3 release is due 2026-10-29 after the close, well inside the 2027-02-27 deadline. There is no timing escape. The question is purely whether the number exceeds 35B, and the reported figure is rounded (recent letters give "29B" and "31B"). A print of exactly "35 billion" would not be "above 35B". https://www.marketbeat.com/earnings/reports/2026-10-29-roblox-corp-stock/
- [2026-10-21] The Q2 shareholder letter's own headline says DAUs and hours were "largely in line" with expectations. The letter gives 29B (the IR page also shows 29B). Going from 29B to more than 35B is a roughly 21% sequential jump. The three prior quarterly moves were all declines. https://ir.roblox.com/overview/default.aspx
- [2026-10-01] The main upside evidence is a late-quarter viral hit, and it is narrow. Steal An Egg launched 2026-07-25. It peaked at about 14.3M concurrent players on 2026-09-19, after a Saturday-update crossover. By 2026-09-30 it was at about 1.6M, and 2026-10-21 trackers show it around 0.78M. The Q3 2025 comparison was far bigger: Steal a Brainrot reached 24M on 2025-09-13 and 25.4M in October, and Roblox's platform-wide peak was 47.4M. A one-day, 14M-CCU spike is a small share of a 92-day quarter. https://studiokrew.com/blog/top-roblox-games-september-2026/
- [2026-08-25] The same game was pulled from the platform for hours on about 2026-08-24, after reaching #1 with over 500K CCU. Its Q3 contribution was therefore back-loaded. In August the top games sat at about 250K–540K CCU, which looks like a normal summer plateau, not a 2025-style surge. https://egamers.io/robloxs-no-1-game-steal-an-egg-was-pulled-hours-after-reaching-the-top/
- [2026-10-21] The live top-97 total is about 4.9M concurrent players, with a 24-hour peak of about 6.3M. Steal a Brainrot is down 76% in its 24-hour change. Several late-September spikes have already faded: +1 Speed Keyboard Escape had a 3.7M peak on 2026-09-26 and now sits at 34K. This tracker only counts the top-listed games and has been running since 2026-09-23, so it is not a quarterly hours measure. It does show hit-driven spikes decaying within weeks, which is the pattern behind a hit-dependent hours number. https://livecounts.nl/roblox-charts/
- [2026-10-21] Management's Q2 call said the top-10 games take about 20% of hours, down from about 30% three years ago. That means one hit now moves the platform total less. A 14M-CCU week matters less than it would have in 2025. https://www.tikr.com/blog/roblox-stock-is-down-37-in-2026-heres-what-its-new-viral-hit-has-to-prove-on-october-29
- [2026-07-30] The Q3 guide implies hours well below 35B unless monetization per hour falls sharply. Q3 bookings of $1.58–1.65B, against Q2 bookings of about $1.557B, would mean about $45–47 of bookings per thousand hours at 35B hours. That compares with about $54 in Q2, a roughly 12–16% fall in one quarter. At 31–32B hours the figure is about $50–52. Management already expects continued monetization weakness. This is my arithmetic from guidance, and guidance is likely conservative. https://gloom.sh/stocks/rblx/transcripts/q2-2026
- [2026-07-30] The DAU guide is only "sequential growth", driven by seasonality, the Russia return and discovery changes. Nothing in the guidance language points to a 20%+ hours rebound. The Morgan Stanley Q&A answer was that engagement was healthy and monetization was the problem. The company did not call out engagement upside. https://finance.biggo.com/quote/RBLX/earnings-call/US_RBLX_2026-07-30
- [2025-10] Analyst hours consensus has been a poor guide to hours. A year-ago preview had a Q3 2025 hours consensus of 29.49B against an actual 39.6B. The sell-side missed by a wide margin in both directions. A Q3 2026 consensus is not published in any source I found, so no analyst anchor supports a figure above 35B. https://www.nasdaq.com/articles/roblox-rblx-q3-earnings-preview-what-you-should-know-beyond-headline-estimates
- [2026-10-21] Street positioning points to a modest result. Jefferies has rated the stock Underperform with a $38 target since 2026-09-28. The Street's Q4 bookings estimate is about $2.0B, 10% below last year. The stock is down 37% in 2026. BofA-style "beat" commentary in the results is about the 2025 print and is not relevant. https://www.tikr.com/blog/roblox-stock-is-down-37-in-2026-heres-what-its-new-viral-hit-has-to-prove-on-october-29
- [2026-09-09] The most recent Q3 breakout hit had only about 1.2–1.3M concurrent players in early September, even after the Aug 21 launch buzz. The peak came on 2026-09-19, about 11 days before quarter-end. That caps its contribution to Q3 average hours. https://www.player.one/robloxs-steal-egg-beating-some-platforms-biggest-games-164086
BOTTOM LINE: Clearing 35B requires a sequential jump of more than 20% from 29B, after three straight quarterly declines. The only concrete upside is one viral game that peaked in the last two weeks of the quarter and has already decayed. The Q3 bookings guide, read against Q2's per-hour monetization, fits more naturally with 31–33B hours.
NOT FOUND: Any Q3 hours consensus or company hours guidance. Any official intra-quarter hours or DAU data. A platform-wide Q3 concurrent-player or average-hours figure from Sensor Tower or RoMonitor. The current live ladder of this contract, which I did not search for.
3. Forecasters 2 draws, Opus 5.5
claude-opus-5-5, high effort
42% conf
| Yes | 36% |
| No | 64% |
- already resolved?
- Not resolved. Roblox reports Q3 2026 on Oct 29, 2026, and none of the sources show a pre-announcement. The latest official figure is 29B hours in Q2 2026.
- time left
- The number comes out in about 8 days, well before the Feb 27, 2027 close.
- if nothing changes
- Status quo is the recent trend of 35B → 31B → 29B with only DAU-growth guidance. That plus normal seasonality (about +20% Q2 to Q3, as in 2024) lands near 33–35B. A rounded print of exactly 35B resolves No.
- path to no
- The late-September Steal an Egg spike adds little to the 92-day average, and the Russia return and seasonality give +10–18%. Hours print around 32–34B, which fits the bookings guide and Q2-level monetization per hour.
- path to yes
- The third-party data cited by Wedbush and BofA on Oct 8–9 (Q3 hours down 7% YoY, ex-breakout-games up 37%) is accurate on the level. That implies about 36.8B, and Roblox reports 36–37B. The tracker's accuracy against reported hours is unverified, and a gap of about 5% would erase the cushion. The Kalshi anchor is 32% live (bid 27, ask 31, last close 41). It has fallen 30 points in a month even after the bullish broker notes, which suggests traders are discounting the tracker or have newer negative signals. I sit slightly above the mid because the broker data is the only direct Q3 read and it points above the strike.
claude-opus-5-5, high effort
42% conf
| Yes | 36% |
| No | 64% |
- already resolved?
- Not met: Roblox reports Q3 2026 after the close on Oct 29, 2026 (Business Wire); no Q3 hours figure yet. Latest reported is 29B in Q2.
- time left
- The print is 8 days away, well inside the Feb 2027 close.
- if nothing changes
- Three straight declines (39.6B, 35B, 31B, 29B), only 'sequential DAU growth' guided, no hours guidance, Q3 bookings guided -14-18% YoY. A naive seasonal lift (~+20% in 2024) lands near 34-35B, and an exact 35B print resolves No because of rounding.
- path to no
- Steal an Egg peaked late (~Sep 19) and decayed fast; top-10 games are only ~20% of hours; the bookings guide implies a sharp drop in bookings per hour at 35B, which fits better with 31-33B.
- path to yes
- Wedbush and BofA (Oct 8-9) cite third-party data showing Q3 hours down only 7% YoY versus -16% modeled, implying ~36.8B. Ex-5-games growth was 37% and Wedbush's bookings estimate was raised above the guide. The market (~32%, last close 41%, down 30 points over 30 days) has digested these notes and appears to discount them. Both brokers rest on one tracker of unknown accuracy, so I nudge only slightly above the market.
4. Final plain mean of 2 draws
36%
(42% confidence)
Yes: 36%
No: 64%
- already resolved?
- Not resolved. Roblox reports Q3 2026 on Oct 29, 2026, and none of the sources show a pre-announcement. The latest official figure is 29B hours in Q2 2026.
- time left
- The number comes out in about 8 days, well before the Feb 27, 2027 close.
- if nothing changes
- Status quo is the recent trend of 35B → 31B → 29B with only DAU-growth guidance. That plus normal seasonality (about +20% Q2 to Q3, as in 2024) lands near 33–35B. A rounded print of exactly 35B resolves No.
- path to no
- The late-September Steal an Egg spike adds little to the 92-day average, and the Russia return and seasonality give +10–18%. Hours print around 32–34B, which fits the bookings guide and Q2-level monetization per hour.
- path to yes
- The third-party data cited by Wedbush and BofA on Oct 8–9 (Q3 hours down 7% YoY, ex-breakout-games up 37%) is accurate on the level. That implies about 36.8B, and Roblox reports 36–37B. The tracker's accuracy against reported hours is unverified, and a gap of about 5% would erase the cushion. The Kalshi anchor is 32% live (bid 27, ask 31, last close 41). It has fallen 30 points in a month even after the bullish broker notes, which suggests traders are discounting the tracker or have newer negative signals. I sit slightly above the mid because the broker data is the only direct Q3 read and it points above the strike.
Pipeline Timing
Total pipeline time: 81.1s
Per-tool research timings shown in the Research section above.